Modern (1940’s-present)
77 The Effects of Video Games on Mental Health
Ben Hollingsworth
Introduction
Video games have become an essential part of modern culture, captivating millions worldwide. Their influence extends beyond entertainment, with discussions and debates on their impact on mental health. This chapter delves into the intricate relationship between video games and mental well-being, acknowledging that video games can have both positive and negative effects on individuals’ mental health in society. A balanced understanding of these effects is critical for fostering responsible gaming habits and enhancing overall mental health.
Science, Technology, and Society Connection
The study of the effects of video games on mental health sits at the intersection of science, technology, and society. Scientific research delves into the cognitive, psychological, and social implications of gaming, informing our understanding of the technology’s impact on individuals. Simultaneously, the pervasive integration of video games into society raises questions about their broader effects, highlighting the dynamic relationship between technological innovations, individual behaviors, and societal norms. Examining this relationship helps us navigate the evolving landscape where technological advancements and societal influences intersect, shaping our collective well-being.
The Positive Effects of Video Games on Mental Health
Video games can offer a multitude of positive effects on mental health. One significant benefit is their potential to enhance cognitive skills. Many video games demand players to solve complex problems, make quick decisions, and navigate intricate virtual worlds. These mental challenges can result in improved critical thinking, problem-solving abilities, and heightened spatial awareness. Research such as the study by Green and Bavelier (2003) has shown the cognitive benefits of action video games.
Furthermore, video games can provide a platform for social interaction and connection. Online multiplayer games and virtual communities create opportunities for individuals to collaborate with like-minded players, form friendships, and establish a sense of belonging. Research, as exemplified by Reinecke and Eden (2018), underscores the importance of these online gaming communities as sources of social support.
Additionally, video games can serve as a valuable means of stress relief and relaxation. Immersive gameplay offers players a temporary escape from real-life stressors, enabling them to unwind and recharge. Studies such as the one conducted by Russoniello et al. (2009) have explored the therapeutic potential of video games in reducing stress and anxiety.
The Negative Effects of Video Games on Mental Health
While video games offer numerous advantages, it’s essential to acknowledge the potential negative consequences on mental health. Excessive gaming, in particular, poses significant risks. Gaming addiction, or gaming disorder, involves a loss of control over gaming habits, which can lead to the neglect of responsibilities, academic or work-related problems, and strained interpersonal relationships. Anderson et al. (2010) have addressed pathological video game use and its adverse effects on mental well-being.
The link between violent video games and an increase in aggressive thoughts and behaviors remains a subject of ongoing debate. Studies such as those by Anderson and Dill (2000) suggest that exposure to violent content in video games can lead to elevated aggressive thoughts and behaviors. However, it’s important to consider that individual differences and contextual factors play a significant role in these effects.
Moreover, prolonged, sedentary gaming can have physical health implications, which can indirectly affect mental well-being. A sedentary lifestyle, often associated with excessive gaming, can lead to issues like obesity, cardiovascular complications, and musculoskeletal disorders. These physical health concerns can manifest as feelings of lethargy, discomfort, and depression, ultimately impacting overall mental well-being.
The Missing Voices of Video Games
Women play a significant role in the gaming community, participating as both players and developers. However, they often face unique challenges and experiences within the gaming world. The representation of women in video games has been a point of concern, as many games perpetuate gender stereotypes and lack diverse female characters. This underrepresentation can contribute to feelings of exclusion and discomfort among women gamers, potentially affecting their overall gaming experience and mental health.
Online harassment is another issue frequently encountered by women in the gaming community. Sexist comments, threats, and exclusion can have severe mental health consequences. A study by Dill et al. (2008) explored the impact of exposure to sexist video game content on women’s mental health, revealing that harassment and gender-based discrimination in gaming environments can lead to increased anxiety, depression, and decreased self-esteem. Addressing these issues and fostering an inclusive and supportive gaming environment is crucial to ensure that women feel welcome and safe in the gaming world, ultimately benefiting their mental health and overall well-being.
Conclusion
In conclusion, video games wield a dual-edged sword, influencing mental health in both positive and negative ways. Understanding this complexity is vital for individuals, researchers, and society at large. While video games offer cognitive stimulation, social connection, and stress relief, their potential for addiction, aggression, and exclusionary practices necessitates careful consideration. By acknowledging these facets, we can foster a balanced approach to video game engagement, promoting mental well-being in an increasingly digital age.
AI Use Disclosure
I used ChatGPT to help me find information about the effects of video games on mental health that fits the goal of this textbook chapter. It provided the sources that I used in this chapter.
ChatGPT. (2023). ChatGPT 3.5 [Large Language Model]. https://chat.openai.com/
Works Cited
Anderson, C. A., & Dill, K. E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78(4), 772-790.
Anderson, C. A., Sakamoto, A., Gentile, D. A., Ihori, N., Shibuya, A., Yukawa, S., … & Kobayashi, K. (2008). Longitudinal effects of violent video games on aggression in Japan and the United States. Pediatrics, 122(5), e1067-e1072.
Dill, K. E., Gentile, D. A., Richter, W. A., & Dill, J. C. (2008). Violence, sex, race and age in popular video games: A content analysis. In M. P. Zanna (Ed.), Advances in Experimental Social Psychology (Vol. 41, pp. 165-203).
Green, C. S., & Bavelier, D. (2003). Action video game modifies visual selective attention. Nature, 423(6939), 534-537.
Reinecke, L., & Eden, A. (2018). The good, the bad and the ugly: A meta-analytic review of positive and negative effects of violent video games. Psychiatry Research, 269, 637-648.
Russoniello, C. V., O’Brien, K., & Parks, J. M. (2009). The effectiveness of casual video games in improving mood and decreasing stress. Journal of CyberTherapy and Rehabilitation, 2(1), 53-66.
Multiple Choice Questions
1. What is one cognitive benefit associated with playing video games?
a) Decreased attention span
b) Enhanced problem-solving skills
c) Improved social awareness
d) Reduced critical thinking
2. How can video games serve as a source of stress relief and relaxation?
a) By increasing stress and anxiety
b) By creating social pressure
c) By offering a temporary escape from real-life stressors
d) By inducing a sense of competition
3. What is gaming addiction, also known as gaming disorder?
a) A healthy gaming habit
b) A controlled and moderate approach to gaming
c) A loss of control over gaming habits leading to negative consequences
d) A professional career in game development
4. What is a potential negative effect associated with excessive gaming?
a) Improved academic and work performance
b) Enhanced interpersonal relationships
c) Neglect of responsibilities and strained relationships
d) Improved mental well-being
5. How does underrepresentation of women in video games affect their mental health?
a) It has no impact on their mental health
b) It can contribute to feelings of exclusion and discomfort
c) It improves their overall gaming experience
d) It leads to increased social support
6. What is a consequence of online harassment experienced by women in the gaming community?
a) Improved self-esteem
b) Enhanced mental well-being
c) Increased anxiety and depression
d) A sense of belonging and inclusion
Answer Key
- b) Enhanced problem-solving skills
- c) By offering a temporary escape from real-life stressors
- c) A loss of control over gaming habits leading to negative consequences
- c) Neglect of responsibilities and strained relationships
- b) It can contribute to feelings of exclusion and discomfort
- c) Increased anxiety and depression